![]() ![]() If you want the VWep to support all the offical addons to Quake 2 you will need to also include: w_sshotgun.pcx - skin for the Super Shotgun replacement.w_sshotgun.md2 - model that replaces the Super Shotgun.w_shotgun.pcx - skin for the Shotgun replacement.w_shotgun.md2 - model that replaces the Shotgun.w_rlauncher.pcx - skin for the Rocket Launcher replacement.w_rlauncher.md2 - model that replaces the Rocket Launcher.w_railgun.pcx - skin for the Railgunreplacement.w_railgun.md2 - model that replaces the Railgun.w_machinegun.pcx - skin for the Machinegun replacement.w_machinegun.md2 - model that replaces the Machinegun.w_hyperblaster.pcx - skin for the Hyper Blaster replacement.w_hyperblaster.md2 - model that replaces the Hyper Blaster.w_glauncher.pcx - skin for the Gernade Launcher replacement.w_glauncher.md2 - model that replaces the Grenade Launcher.w_chaingun.pcx - skin for the Chaingun replacement.w_chaingun.md2 - model that replaces the Chaingun.w_blaster.pcx - skin for the Blaster replacement.w_blaster.md2 - model the replaces the Blaster.w_bfg.pcx - skin for the BFG replacement.w_bfg.md2 - model that replaces the BFG.md2's need to be animated like the default weapon.md2. You can just link to the skin textures in the pak0.pak archive by using NST.) All of the extra weapon. If you wanted to add VWep support you need to include the following files.(If you are using the original weapon models you do not need to include the skin (.pcx) files. (This file is never played as the default male drown1.wav is always played)? ![]() Sound effects can be added to your PPM by the files:
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |